Tank - He who protects the whole party, must have much HP and defensive abilities. He must be a source of sustainable, independent of mana, damage. Spellcaster - Deals damage with magical spells or supports the rest of the party so that they can do the work - you choose. It's an essential part of the team, but not necessarily the easiest to keep alive. Healer - Source of healing and support to the rest of party. (Recommended: CLR/TEM, ENC can fit in some risky party builds) Here follow a few examples on how you can build your party: More informations about creating party here. No Magic: VIK, ARC, THF, PIR (very risky and unstable).Full Magic: TEM, RKN, ENC, CLR (unstable but very promising).You're encouraged to take your own path :) Of course these are only examples, you are not bound to any of them. Your first party member (aka you this time) awakes from a scary dream in which somebody told him than he will suffer his "counter". He takes his sister to riverbank where a scary sorcerer, Zerod kidnaps his sister. FORAGER FIRE TEMPLE WALKTHROUGH WINDOWS.
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